MultiVersus vs. Nick Brawl: A Platform Fighter Retrospective
Platform fighter games in 2026, led by Super Smash Bros. and MultiVersus, showcase innovation and fan-driven evolution in the genre.
The platform fighter landscape in 2026 has been decisively shaped by the rise and fall of various contenders. While the titan, Super Smash Bros., remains largely unchallenged in its throne, the journey of other titles trying to carve out a space in the genre tells a story of corporate ambition, fan service, and sometimes, missed opportunities. Looking back, Warner Bros.' MultiVersus represents a successful evolution, while Nickelodeon All-Star Brawl stands as a cautionary tale of what happens when a great concept lacks the necessary soul and polish to thrive.
MultiVersus arrived with a cinematic flair that immediately set it apart. The involvement of original and current voice actors, brand new dialogue lines, and loving, character-specific references created a vibrant world. Who could forget the emotional impact of hearing The Iron Giant's heart-wrenching "Suuuupermaaaaan" in the trailers? This attention to detail wasn't just marketing; it was a promise of a game built with respect for its source material. The roster, featuring clashes between the likes of Bugs Bunny and Batman, offered a delightful "what-if" scenario that felt both wild and cohesive. It was a celebration of Warner Bros.' vast library, presented with genuine affection. 
In stark contrast, Nickelodeon All-Star Brawl launched with a fantastic roster of iconic characters—SpongeBob, the Teenage Mutant Ninja Turtles, Aang from Avatar, Danny Phantom, and the Rugrats—but felt achingly empty. The game was fundamentally lacking in the features that give a fighting game personality and longevity. There was no story mode, no voice acting, and a profound silence where character banter should have been. The experience was reduced to mindless fighting, both online and off, with little to strive for beyond the basic gameplay.
The game's unlockable 'rewards' became a symbol of its hollow core. Players would earn bizarre, context-less pictures of characters not even present in the game. These images came with no description, no lore, no reason for being there. It was an experience famously compared to receiving an NFT—devoid of inherent value, meaning, or connection to the game world it supposedly belonged to. While the developers kept issuing updates, the attempts to drum up excitement for new characters often felt more sad than celebratory, highlighting the project's lack of foundational support.
So, what were the key differences that led to such divergent paths?
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❤️ The Heart & Soul Factor: MultiVersus was infused with audible love for its characters through voice acting and careful animation. Nick Brawl felt like a checklist of assets assembled without a unifying creative vision.
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💰 Budget & Corporate Backing: Warner Bros. appeared to invest in MultiVersus as a proper live-service title. Nickelodeon's support for its brawler seemed minimal, likely due to budgetary constraints, preventing it from ever becoming a "rounded experience."
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🎮 Gameplay Polish & Depth: While both games functioned as platform fighters, MultiVersus launched with more refined netcode and mechanics that encouraged team play, giving it a unique identity. Nick Brawl's core combat, while competent for some, felt unpolished and lacked the "feel" that keeps players engaged long-term.
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It's important to acknowledge that the developers behind Nickelodeon All-Star Brawl likely tried their best. The constraints they worked under—be they legal, budgetary, or temporal—seemed to prevent them from injecting that crucial sense of love into the project. It was like having all the ingredients for a fantastic cake but no oven to bake it in. The result was a product that failed to honor its incredible cast of characters. MultiVersus, meanwhile, understood that the magic isn't just in who is fighting, but in how they are presented, how they interact, and how the game makes you feel about these beloved icons sharing a battlefield.
By 2026, the verdict is clear. MultiVersus didn't need to "kill" Smash to be considered a success. It carved out its own passionate community by being a well-crafted, lovingly assembled tribute to pop culture. Nick Brawl, despite its fantastic source material, faded into obscurity because it never moved beyond being a functional but soulless framework. Its legacy is that of a missed opportunity, a reminder that in the crowded arena of live-service games, a great idea needs heart, soul, and significant investment to survive. The final nail in its coffin wasn't delivered by a competitor's superior marketing, but by its own failure to make players care. .png)
The story of these two games is a lesson for the industry. Fans can sense when a game is made with passion versus when it's made simply to check a box on a corporate strategy slide. As we look to the future of crossover fighting games, the benchmark for success is no longer just a recognizable roster. It's the quality of the celebration. It's the laughter elicited by a perfect voice line, the thrill of a move that perfectly captures a character's essence, and the creation of a world that feels lived-in rather than simply loaded. That's the real super move.